An improvised explosive missile
Takes flight one round after being lit. Moves in a straight line for 1d6 rounds with a fly speed of 90 before exploding dealing 2d6 fire in a 10-foot burst (DC 15 Reflex for half). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely. Anyone who takes damage from the explosion is either blinded or deafened for 1 round. Costs 50 gp and weighs 1 pound.